Not much particularly done the past week (I've got potential work opportunity lined up, and it occupied for mind for a while!), but I've got some things lined up that I want to share!
The first thing is an introduction art piece that I'm planning on doing for my model!
Before I make any big animations with my persona in it, I would like to make a small little animation that showcases the model, and gives more backstory on the general setting that I would like to make. This would also include a little bit of backstory of the character themselves in universe. I reckon I will eventually make a little character sheet for Navi and the Star Slipper as well, but that's later down the line when I get back to those models. To make the render look how I want it to, I've been making the steady process of figuring out how to use Arnold for Maya. It doesn't seem to be too complicated, but it's still something to learn. As a tangent, during my college course we used a renderer called Renderman. It's created by Pixar and people can make great stuff with it. We, however, were students with absolutely no experience with the renderer. This could only lead to very good things happening. I have a complete and utter disdain for Renderman because of all the problems that I had with it. There were so many situations where I couldn't figure out why something didn't look how I wanted it to or just not working flat out. One of the things that I absolutely HATE is when a renderer doesn't have a live preview. Renderman kind of has one, but it was basically just a low resolution render of the finished product. It annoys be not being able to see my materials because I can't tell at a glance if something is wrong. Arnold at least tries to give a preview of the materials (not very well, but whatever...), so it's really annoying to see that Renderman doesn't at least show the albedo of a material. There could have been some sort of setting or checkbox that I didn't see when I used it, but it was annoying. Also, when I tried it at home, it made me install a virtual licensing program directly to my boot drive. In fact, it outright didn't work when I tried to place it on my other drive. Licensing software infuriates me to no end. I won't say anything absolute, but I tend to keep my eye-patch and tricorn hat handy when I use 3D programs.
Rant over!
One of the problems that I've stumbled across when trying to animate is that the laptop that I'm working on is very much not capable of using Maya for animation. It can differ between rigs, but the performance is relatively low. Maya's cached playback . This is understandable, as it's my brother's old one from when he went to Uni (about 4 or 5 years ago..). It might be a little silly, but this could very well have some sort of subconscious effect on my drive to animate. If your tools didn't work well, would you want to do the thing you love with those tools? I'm planning on trying to download Maya again on my desktop PC, though I really rather I wouldn't. I try to keep my gaming stuff and my 3D stuff separate. One of the ways I can do this is when I go to the library on Tuesdays, since it gives me a specific time frame to focus only on 3D. But if I can't do it on my laptop then I have to use my PC. But I can't bring my PC with me, so I need to bring the laptop. It's an annoying cycle that I can hopefully mitigate when I get a new laptop. When that will be, though, I'm, not too sure.
For the time being, I've also decided that I will use both the Mixamo rig and Arise rig (once the Arise one has good skinning.....). I figured that instead of trying to get a single rig that does everything that I want, I make a compromise and have a subdued rig (the Mixamo one) for less intensive scenes and a rig with more cartoon controls and exaggeration built in (the Arise rig). While this still means I need to do the Arise skinning, it at least lets me have some sort of rig available for the time being. It also allows me to setup for my:
Potential video essay series!
It's a very impromptu thing, but I reckon it would be really fun to at least try it out. I do have some ideas on what I want to talk about, but I would have to do some more research and take my own notes. I also had an interesting dilemma on my hands. I didn't actually know if people did video essays on Newgrounds. I figured it might've been the case, but the first thing that comes to my mind as a really early video essay was Arin Hanson's Sequelitis and that was released on Youtube. Luckily, there was a lot of helpful people on the NG forums that answered my question! A big thanks to all those people who gave me some info and suggested series that are similar to what I want to do! One of the main things that I was worried about was Newgrounds' policy on copyrighted content, but there's plenty of people that use copyrighted works on here in a transformative and artistic way. Two of the main inspirations that I want to use are Noodle and Doodley. Noodle for his style of humour and presentation (that being an animated character with segments of narration over footage) and Doodley for editing style and generally just for being in 3D as well. To preface the series, I plan on doing a teaser trailer, which will be my next project after I'm done with my introduction piece.
That's it for this week's post! Not much to show at the current moment, but it's a good glimpse into what I'm planning in the near to somewhat further off future!
Thank you and good-bye for today!