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Ultrapuff
Jack of most 3D trades, master of none.
If I don't feed the maker goblin in my head I'm going to be in the news.

Sam @Ultrapuff

Age 22, Non-Binary

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Joined on 5/27/12

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Course Time! Week 1

Posted by Ultrapuff - 4 hours ago


Hello! I will be trying to post as many weekly updates of my course as much as I can. I can't guarantee if that will be the case, since some weeks might be a bit less interesting compared to others As I said in last week's post, I'm not really going to be able to make This Week posts because of how busy I am. I've also signed an NDA, so I need to take care in what I talk about in these posts. As long as I don't talk about [REDACTED] or [EXPUNGED DUE TO LEGAL CONCERNS], I should be good. Without further ado, let's begin!


For the first day, things were pretty tame since it was orientation. We had a tour around the entire studio and the different departments that were around. The first day was more of less just to get us used to the ropes of how the studio handles using Maya on their workstations. Something that surprised me was the fact that they used Linux for their workstations. Everything that I had seen online pointed towards Linux not meshing well with Maya. Turns out, I was wrong! I'm quite happy that I am wrong, because that means that I can put it on my new laptop when I get it and not have to deal with incessant updates that show up out of nowhere! I HATE YOU WINDOWS! :) We got to have some really nice pizza at the end of the day as well!


Once the week started proper, that's when we started to animate! Nothing particularly special, but it was fun regardless. Our teachers are absolutely amazing! Tom and Angelo are really chill and keep the class in check when we don't have a lecture on in the day. We've also got Victor and Dave for our lectures. So far, Victor has predominately been the one doing lectures right now and he's been amazing! I've been able to write down a lot of notes that I know will help me with me animation later on! The first few sessions were to get us used to the layout of Maya and the specific workflows the studio has set up for it.


One of the interesting parts of the class is that we have Day In The Life Ofs, or Ditlos. Ditlos are basically times every so often someone who works at the studio in a specific role comes to us and tells us about how a day of work goes for them specifically. Even for the non-creative Ditlos, there's a lot of interesting information to gleam from it! It's not every day that you get to see the inner workings of a VFX studio in everyday life!


I reckon that this is a good point to end the post! I really don't have a lot of time to post on here anymore since the course is full-time, and I get home at around 6. I'm not used to having so little free time, so I have to try and figure out how to allocate the time that I have to myself. This is mostly just a little post to test the waters on if I can type for long enough to make this interesting. I hope that it is, and that I can post even more about it in the coming post!


Thank you and good-bye for today!


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