Easter holidays sort of stifled how much I planned on doing last week, but I've still got a little bit to show!
First is a little bit more of the Navi model!
The model is pretty much up to the point where I can start doing UVs and texturing it. It's not really my favourite part of making a model, but it's what I have to do to actually make something. There is a little bit extra that I've done in terms of how the model looks. The main thing is the antenna. I've just made them thinner and much longer. I'm hoping that doing this will allow me to facilitate having doodads and doohickeys appear in front of the antenna for more expression on the model.
This next one is a little bit more substantial! Got some more redesigning of my persona done!
Don't mind the weird Earthworm Jim end of the singlet, I'll talk about it!
One of the main things that I wanted to do with the model is make the jacket have more of an identity than just some overwear. Instead of trying to fit the outline of the previous iteration, I've decided to make the upper body's silhouette more unique through having a much smaller vest. Something that was very odd was that the arm holes of the vest protruded out much more than I liked. I just fixed this by pulling back the verts really far. The singlet that I'm planning will also help with this. I tried to ages to get a proper T-shirt to look good on the model. However, every version of it that I attempted to make would have some tiny detail that I didn't like. Turns out that I got it right super early in the process, and I just decided to give the model a singlet. The plan with it is to make it very torn and rugged to get a punk style going with the model. I don't think I'll tear up the vest, but I'm always open to making things look nicer (perfectionism, what's that?). For the tears I'm thinking of either doing some simulation in Maya to get a base to work with, or working with some booleans in Zbrush. I've found a really cool article talking about how somebody goes around making stylised clothes. Maybe I could use that with the vest as well? One of the tutorials I'm very excited to follow is the belt one. I feel that the belt and pants in particular are something that I need to work on, so having a tutorial to help will is much appreciated.
Another adjustment I made was eeeeeeeeeeeever so slightly smoothed out some parts of the main body meshes. It's subtle, but the shoulders and lower legs are where it's most prominent. This is mostly to make it a bit more bearable when rigging. I don't know if I'll keep the thick lower legs, since they make it a bit annoying when making shoes. Then again, as long as I can make the shoes look better than they already do it should be fine.
I'm pretty hyped to work on my Zbrush skills! It's something that I've been neglecting for the longest time (as well as my animation, whoops!), so it will be good to finally actually do some stuff in it! Something that I also want to try out is a technique I thought of for making humanoid models. If I get around to doing it, I will for sure show it here!
Thank you and good-bye for today!