After the horror that was UVing, I finally got to get started on texturing the model! It had been a while since I'd done any texturing, so i had to relearn a little bit of it.
For the base colours, I did try to use Substance Painter, but I wanted to try something that I hadn't used before. I downloaded the 3DCoat trial and found it to be quite fun to use! I think that I might use it in the future for some other projects. For now though, it worked out well for what I needed it for. While i could have used Painter for the base colours as well, but this simply felt better to use a brush with.
I think he's looking quite snazzy in his clothes! There's still some extra details that I need to add in Painter, but I've more or less finished up the texturing for the model. Up next is rigging the model so I can animate it. I'm going to try use Mansur Rig to make it, since it seems to be a really powerful tool that will make creating a rig much less of a headache. If need be, I wouldn't be opposed to using Maya's in-built quick rig. Weight painting is such a chore for me. Having to make sure that the it's all properly weight is really annoying. Wanting to input extra features like Inverse Kinematics is annoying as well. I'm hoping that Mansur Rig will have something that will at least make it tolerable to put IK onto the rig. I'm not particularly a big fan of the technical parts of making a model, but it's something that I have to endure since I'm making it on my own. I've also got a few plans on making some other models, so I think that I will have a lot more to show in the next blog post.
That's all for this week! I hope that I make a bunch of progress in the coming week! I'm optimistic that it'll be the case!
Thank you and good-bye for today!